AI system whatches players' game streams. System is automaticly detecting every event happening in the game and storing data about every player (agression, shooting accuracy, kills count, used weapon, play style, etc.). This data is currently used for tracking completing of interactive tasks as 'kill 10 players', 'kill 3 enemies while in the air', etc.
Current Status
We just launched the project. We are on a stage of getting first feedback from our initial users.
Market
Esports, will contnue to grow at a rapid pace, increasing from 750 million people in 2018 to more than a billion by 2022.Total esports revenues reached $1.1 billion in 2019. Gaming audience is very diversed: that’s 2.6 billion people – played a mobile game this year; around 1.3 billion people play games on a PC; console gaming attracts nearly 730 million players. One of the most popular video game Fortnite had 1636800000 hours watched on streams in 2018. All this people are our market: players, streamers, viewers, cyber sportsmans.
Problem or Opportunity
Players play games independently from each other. There are only intergame ratings, but it's only on numbers like count of kills or count of used items. There is no any system able to calculate abstract statistics like agression level, tactics and so on.
Solution (product or service)
We could use our system to create multigame rating, showing who is the best in a single game or all games together. Another option is online tournaments between such players for any count of online players while we are able to scale easily just adding new clouds. Our system is able to track their experience and give help about how to play better, which professional player they are close to by play style.
Competitors
Our not direct competitors are faceit.com, repeat.gg, toornament.com, etc - online platforms for tournaments.
We haven't direct competitior who takes game data from stream and use it for tournaments or data collecting.
Advantages or differentiators
Our tournaments not controlled by any human or in game bot. It's more close to how players are play every day. We just use streams to see who completed task and who did it better and faster.
Finance
VM ( m5.xlarge price per hour) (USD) 0.192
Number of streams (m5.xlarge) 6
One stream duration (h) 0.25
One stream processing price (USD) 0.032
One tournament ticket (USD) 1
We have ~$0.97 fr om one user for online tournaments.
We give a advanced support like autonomuos highligths recording and advanced statistic calculation for $9.99 per month.
We share all games anonimous aggreagated statistics with other businesses.
We are working on integrated ads in streams, where viewer will see ads on walls or other ingame places wh ere it will not be annoying at all.
Business model
We work as B2C making service about analysing player statistics and give user all information about it.
We work as B2B giving data to other companies and selling ads places on streams and highlites videos.
Money will be spent on
We need investitions to grow our team and pay for cloud infrastruction.