FreeBoom - 2D Moba Arena. A game with extensive features for leveling characters. Using the explosion, lightning fast move around the map. Unique economy inside the battle! Grab the bank of your opponent.
Current Status
The project is in the closed alpha testing phase. At the moment, various utilities for analyzing the audience are connecting , after that game will be open to all users at the beta stage. At the beta stage, a test passage of traffic will be conducted to obtain real metrics.
Market
Target audience: Men aged 16-26 in North / South America, Canada, Australia. The market volume is estimated ~ 10m users and is constantly growing.
Problem or Opportunity
At the moment, there are not many team games on the market in which the selected class matters. In addition, 2D Moba is generally not available on the market.
Solution (product or service)
FreeBoom is an interclass struggle, with the ability to change the class during the battle (this feature is not available on the mobile market), with RPG elements and the economy in battle (this system is not available in all reference games and competitor games).
Competitors
Main competitors: Brawl Stars Bullet League Armajet Heroes Strike.
Advantages or differentiators
1. Respawn system - an explosion at the respawn site gives great dynamics to the game; 2. The system of classes and the possibility of their change during the match; 3. An extensive system of skills for each class; 4. Local economic system.
Finance
The main source of income is in-game purchases. The game will present a wide selection for purchases: Characters, appearance, their equipment, weapons, materials, Battle Pass. Not much of it will come from advertising, which will be used to increase player rewards.
Business model
The game uses the Free2Play model, i.e. players can play and get gaming experience without payment. To increase the experience, players make in-game purchases. Planned expenses for attraction: $ 0.5-1.5 per player. Planned DARPU - $ 0.02, planned retention: Day 1 - 45%, Day 7 - 20%, Day 30 - 15%.
Money will be spent on
The main objective of this round is to launch the product on Soft Launch. Investments will be aimed at expanding the team and attracting an audience.
Offer for investor
In this round, $ 150,000 is estimated as 15% of the total project profit in the future.
Server part. At the moment, a ready-made solution is used - Photon, but for a large number of people you need your own server solution. Therefore, the main task and risk is to find a qualified server side developer.
Incubation/Acceleration programs accomplishment
Participation in Polygon GameLab (https://polygon.by/)